Friday, March 27, 2015

From thumbnail to old world style

This is the first part of several parts, creating a scene using various elements of Old World Style sets.

To create not only a map, but perhaps more of a scene, I decided to take a quick thumbnail:


From the thumbnail, the next thing to decide upon was a size. 


For the purpose of this scene, I chose a 17 x 32 grid (at a 140 x 140 pixel grid). This ratio is very similar to portrait orientation on an 8.5 x 11 or even an 11 x 17 piece of paper, should someone wish to print out the scene.


After laying out the background layer, I have added a couple more tile layers and quickly switched between the two adding in some of the larger mountains in the most recent set 9, and side canyon wall pieces from set 4.


Now, layering in some object layers, a few more tile layers, the top of the mountain begins to take shape...


I've decided to put a monastery and church at the top, and will space out the village in spots below. Like several map editors, your scene builds up from back to front, and from top to bottom in perspective. Here you can see, by simply switching between tile layers and object layers, Tiled naturally overlaps and layers your elements; thus adding to depth and perspective.  In this shot, I've used elements from sets 2, 3, 4, and 1; as well as the rope bridge from set 6.

Stay tuned 

To see more of our sets, visit Roll20's marketplace. Each set may be purchased and downloaded to your computer.

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