Thursday, April 26, 2018

Treasure pogs coming soon

So, we've been developing pogs, or bases, that can contain little customizable pogs that GM's can use for their games. 


 Simple is deceptive. It took some time to carve out prototypes and make sure the inner pog piece fit well within the collar.


Our initial die cutter was able to carve out some pretty decent chipboard pogs to affix inventory stickers to; but we have since purchased a much better die cutter that cuts better discs. For a temporary view, we used our Inventory 1 set on the chipboard pieces, and a few of Paul Ooshun's Dungeon Buddies. The pog itself is a 1" diameter circle. As shown above, you can use 1" diameter circular stickers printed with your favorite characters and mobs. We also found:


they make a pretty spiffy base for miniatures too! So now, GM's can add a little twist to mobs on the encounter maps by adjusting what treasures they hold. Each collar holds up to 3 different chipboard pieces. 

Now that we have the new die cutter, we have several protoype collars and pogs, it is time to make the multiple molds and the vaccuum chamber. 



Friday, February 16, 2018

How to introduce the dragon eggs

Lately, we've been in a bit of a quandry. We're making dragon eggs. The first one you might have seen floating around in pics here and there, but not up for sale. We've sold several just through the pictures, but we are unsure how to present them on the website. So maybe if I put the process of what goes into each egg, it might help our readers help us how to word things.

First, the eggs are cast with a hardened plaster (Ultracal that we usually buy from Fun F/X) in a slush mold:



We've tried resins and plastics, but they 'feel' cheap. There is a certain sensation you get when holding one of these that gives a sense of being, like you're actually holding a dragon egg. It's got heft. Since the eggs are two sides, to be made into a container, each side is poured. Not only that, each side is built up over a series of pours with thin coats. Once the final coat is in the two halves are let dry for a day and then released from the mold. The mold is then cleaned and washed and prepared for the next cast. The eggs are then set to dry and allow the Ultracal to cure up for about a week. On the last few days, we warm the eggs for several hours to help get the last of the moisture out. During this time, the bases are also cast.


Once the eggs have thoroughly dried out, we sand off any little odd nubbins, and shape the inside rims to make sure the two egg halves fit together snug. After which, the inside of the egg is given a coat of paint. We let that sit for a day as well to let the paint set up well. The inside then is given a thin layer of clear resin coating to help protect things on the inside and let to cure for several days.


This picture is not accurate and from the early pours when we were testing things out a bit.  It shows a resin on the inside, which although looks very cool and eggy, was from an old resin batch that turned all sorts of wild colors that we're not sure we could replicate. We've found better resin, and also like when the inside is painted as well. You'll see further down...

Next up, each egg is painted with a base color on the outside. two or three coats go into the painting to make sure we have all of the little knooks and crannies. We let that sit for a day.


Then we start to add color...lots of color:



Very subtle oranges, greens, reds, blues...and some shiny metallic tones as well. We like to paint batches of things at once, whether it be eggs or stone, or what we have on hand; allowing us to create whole batches we know are done with similar colors and technique. painting ten eggs can take a full day at this step.

The last step is to once more add another coat of clear resin; this time, to the outside. This takes another week to two weeks to make sure the resin fully cures.


We've also made little certificates, since these will be a limited run, as well as a warning sheet:


We're now wondering how to go about advertising these... perhaps the best way is to let people know they are an intermittent item because they take so long, and that as clutches of eggs become available, we will open the sale doors.

Opinions?









Tuesday, February 13, 2018

And the winner is...


Ready to Role! has been voted as the first decal to go into production. We are very excited to present this to you and are taking PRE-ORDERS until February 23rd to be shipped out the week of March 5th, 2018. As an added bonus, the first 50 pre-orders will be sent a digital coupon they can trade in for select items available on the site! (see the home page for details) This is our first product of this sort, as up until this point we have had primarily digital downloads available on the site.


We chose the field bag because, well...because we like field bags. They are just so derned handy! Pictured above you can see inside one of the 'smoke' colored bags. We really like that it has bronze clasps instead of buttons, as well as a zippered pocket inside to hold all those small bits that tend to jiggle about. 

We've got more things coming, some digital, some material. 

Wednesday, February 7, 2018

Separation anxiety

...no, not that...well, not really...well, maybe. So, we wanted to gather some of the artists we've met along the way and put our work together on the Gaming Geeks site...awesome. However, it looked like we were directly competing with several other companies for the same thing.

We've been working on things that could separate us apart from others. Whereas many companies with digital art keep things digital, we are looking at going old school. tactile. print. collectibles...oh yeah. But what could we create, and let's be real - we're artists, what could we keep "focused" on for longer than a 5 second key jingle? We could help create...a mood. It all comes down to the mood, doesn't it?

As some of our followers know on Facebook and Twitter, we recently ran a campaign to choose the first line art for bags. We love us some field bags, we use them all the time, so why not put our artwork on some?



We've held off on our dragon eggs:


We've delayed production to test the outer coatings a little longer. Much happier with the results this time around so you should start seeing those soon. The dragon eggs are actually containers that come apart, and we've poured one half so that it can be used as a dice tray. Ooo...Ahhhh!!

Our artwork gets requests more and more for printing and whatnot. We've decided to create a Printables section on the site in the Nerd Merch pages. Customers will be able to download prints at 300 dpi for $3 - $5 and they can then either print it out at home or have them professionally printed and matte 'n' mount them. I think an upcoming post will be on why matting even home printed art can make a huge difference.




Thanks for reading and dont forget to check out our site or fanpages!

Thursday, February 23, 2017

2017 starting off with some thank you elements in old World Style

Havent posted in a while, but thought I should drop these in here for folks to enjoy. Just a few so far of 2017's Thank You elements. This time around: Old World Style bubbling tar pits!









Right click each image to "Save image as". Hope you enjoy! - R

Monday, July 18, 2016

2016 Thank you elements in Old World Style

2016 continues to be a great year as we grow our digital worlds.  We of course want to say thank you to our fans by putting up more Thank you elements in PNG format. Just right click and save the image as for your free OWS elements! Enjoy

First, a little camping fun:


And some herd animal icons for cattle, sheep and horses for the world level.




We will be adding some more snowy hills like the ones below for use with OWS arctic and winter sets. 


For our Tower Descent fans, two versions of the tower, light and dark.



Wednesday, May 4, 2016

Coming Soon - Tower Descent

The latest collaborative effort with Dan Wolters, Tower Descent is a multi level map set ready to plug and play! The levels have largely been left unpopulated or not decorated, allowing GM's to decorate and design as they want.