Sunday, March 29, 2015

Continuing from thumbnail to regional map in Old World Style

Continuing on, creating a map in Old World Style, using many elements from various sets created this past year.


Here is where we left off in the last tutorial example. At this point, really it is all about just layers and playing between tile layers and object layers. 


As you can see, from the size of our original map set up, there is a lot of space to continue to play with here. You can see in the lower right, there are multiple object and tile layers. To quickly place larger tile areas, I will switch between several tile layers in order to overlap, hide behind and just quickly set down multiple rocky surfaces. These are from set 4, ruins & other cultures. 


You can see here, it is somewhat reminiscent of the old game styles since it is on a grid. Tile layers automatically snap in Tiled, hence this look.


Playing more with object layers now, filling in cliff faces, creating some cuts for bridges. For this, I brought in some of the hard lines of cliffs in set 8 and placed them about in object layers. Some overlap the tops of rocky surfaces, some float 1/2 way, and some allow the loose rocks to lay on top. 


Now, let's lay in some pathways, bridges and begin to set some trees and other tidbits to help plan out where the town areas will go.


I did backtrack here just a tad. Using frame elements from Old World Style set 7: Chronicles, a frame was quickly popped in around the setting. Creating a new tile layer, the frame is set on top of the entire scene. If more tile layers and object layers are added, I will make sure to keep the frame layer on top. I've also gone back and erased the faded edge of blue that was around the top and top sides; and, once the frame is in, there were a few items in object layers that peaked out behind the sides of the frame. Easy fix! Just use the left mouse button and drag a quick, thin selection:


Then just use the arrow keys and nudge them into place, or until they are hidden along the left edge of the frame, or, if they are now showing, just delete the extra pieces. See? Easy!

In the next and last part of this, I will be showing pictures of decorating the scene more elaborately. 


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