Friday, February 20, 2015

Desert planet, water planet in Tiled

I've not put anything up for a few days on Tiled, so here is just a simple reminder:


If you're designing a world, perhaps use fault lines, crevices and varying mountains to create some play in the landscape. Here, in several layers using Tiled, I've created multiple levels of ridge lines -


Below the top ridge line, I've created an ocean layer, with the world below at full opacity in the Old World Style sets


And here, taken the opacity of the lower levels to approx 50%.


Just another idea as you create maps, how to create much more depth and excitement in your basic map. 

Happy Mapping!







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