Thursday, September 19, 2013

Tiles update

Wow...over 600 different tiles and counting. Can't wait to get the new sets up on the web. They've been set up to a 64x64 or 128x128 gaming grid size, well mostly the 128's and one heck of a learning experience. Just when I think I'm going to cheat or stop short, a quick opening old files of the first few maps using the first few tiles, really helps to keep pushing for better tiles.

This evening, I took a break from making individual tiles and used a mapping program called Tiled. It is quickly gaining favor here due to the layering ability and ability to add object layers to break the 'soldiering' of tiles. Kudos to the creator of Tiled, if you haven't looked it up, here is a link: http://www.mapeditor.org/

And here is a shot of a quick map made this evening of digital tiles for dirtpaths, shadows, trees, perennials and meadowlands at 25%


And zooming in to 100%, you can really start naming off the various plant life. I love detail. Looks like there is a tile or two that still doesn't blend properly, but again, that is fun part of making test maps. I can print out tilesheets, and fix those identified. Otherwise, things are coming along phenomenally! The many many many hours spent traversing through paddy laden cow pastures, tick infested woods and along sun scorched roads to photograph plant life, then hours of creating digital trees from single branches and photographs and finally seeing it in map form...it's been most definitely worth it. 


Cheers for now!


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